Real Desktop 2.0 3D Desktop for Windows®
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Shader

By the tab Shader you can set the shader features of the 3D object surface such as reflection intensity or transparency.

In the texture area you can specify whether the texture should be repeated endlessly on the surface (wrap) or only once wherby the pixels on texture-edge are repeated infinity. Use the slider Scaling to scale the texture, where the factor 1.0 fits exactly to the specified texture coordinates of the object.

Use the slider Transparency to adjusting the transparency of the entire surface, whereby 0.0 is no transparency and 1.0 is fully transparent.

The slider alpha test determines the areas on the texture, which should be displayed 100% transparent by using the texture alpha value range from 0 to the current slider value. To use this function, a texture that contains alpha values is required.

As default back face culling is enabled, because items are usually always closed (cube, sphere) where only the front of the polygons are visible and the back faces should not be drawn. Should it be necessary to draw the back faces to you just need to disable the backface culling.

By the checkbox 'Enhance edges' all the edges of the polygons are drawn by an extra call and enables much more better visible edges.

In the area materials you can regulate the behavior of the surface illumination. The color value Diffuse defines the reflection color of the surface multiplied with with light source color and texture color. The Emissive color will be emitted from the surface itself and will be added to the current refelcted colors of the surface. The Specular color defines the color which will to be reflected by the reflection calculation between the light source and surface.

By the slider Reflection you can setup up the intensity of the surface reflection, where 0 means no reflection and 255 means a complete reflection. You can choose between a global reflection (entire surface) or a reflection of specific areas with different reflection intensity defined by the alpha values of the texture.

2) Import mesh Overview 4) Physics
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